Sam’s mainstay is still the classic stuff of sneaking, stealing documents and assaulting armed guards from the shadows, but this time he’s doing it ostensibly on the terrorist side. Yep (adopt gravely tones of the classic video trailer voiceover) Sam is now a double agent, and he’s walking a knife edge, where failure could cost him his life.Īhem (coughs). If he doesn’t play along with the baddies, he’ll lose their trust and fail the mission, but if he plays along too well, there’s every chance that the NSA will disavow him. He’s to infiltrate a terrorist organisation and pretend to do its bidding, while secretly passing info back to the boys at NSA HQ. Following a death in the family, Sam is confronting his dark side, and it’s at this point that the NSA issues his toughest mission yet. In the unlikely event that you don’t know what this is, the clue is in the title. Instead, Ubisoft has added another dimension to the game that takes it to a whole new level. Ubisoft has taken the fine foundations set by Chaos Theory, and built a next-generation stealth game that beats even its illustrious predecessor, not just by virtue of graphical improvements – though these are obvious and impressive – nor by the addition of major gameplay tweaks or checkbox features, though there are a few of these as well. The result was arguably the best espionage game since Metal Gear Solid 2.Īnd now, with Double Agent, my turnaround is complete. The game was more generous on the subjects of checkpoints and saving, and you felt you could tackle the levels in roughly any order you wanted. The game was more flexible, the levels more open and appealing, and the mix of creeping, crawling, climbing and techno-wizardry just seemed to work. I played Splinter Cell: Chaos Theory, and suddenly everything clicked. In truth, I found the first two Splinter Cells a chore – a good looking chore, but a chore I was happy to avoid working my way through. Where Metal Gear Solid 2 gave you scope to experiment, play and simply had fun, Splinter Cell wanted you to conform and play the game the way they meant you to. But the more I played, the more I grew to hate the way the game funnelled you through one way of doing things, and if you stepped out of line, it was back to the last poorly placed checkpoint. I admired the smooth animation, the stunning lighting, the way Sam seamlessly pulled off a range of cool special moves. Like everyone, I was amazed by Sam’s first appearance on the Xbox. For years I dismissed him not so much as the poor man’s Solid Snake, but as the spy hero for those who preferred lovely graphics at the expense of decent gameplay. I used to despise Sam Fisher – there, I’ve said it.
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#Double agent splinter cell Pc#
”’Platforms: Xbox 360, Xbox, PS2, PC – Xbox 360 version reviewed.”’